Its like yet again another unrealeased Nintendo 64 game has surfaced and all we can say is Yippee Ki Yay Mother, what, wait?! sorry, I forgot where I was for a second. Die Hard 64 from Bit studios was originally planned for a 1999 release via Fox Interactive and was never actually shown to press or the public. There were hints at the time the game existed but that was really all it was, just hints. But it would now seem that an Assembler Games forum member who also revealed a cancelled game called Riga has in his hands a very early playable demo of a version of Die Hard 64. The game is for all purposes a first person shooter and would lay down the blueprint for the Playstation One game Die Hard Vendetta.
The guys over at Retro Collect reached out to the forum member and here is what he had to say:
“The game is far from complete, and is split into three roms. Each rom has got about 8 levels and around 3 of them are playable in each rom (the rest are test levels, or unfinished levels with no enemies at all). The levels playable include the prison riot, the hospital, LA street, the police department. The maps are quite big, and fairly impressive for the Nintendo 64; for instance in the LA street level you have few streets and you can go inside some buildings, but you dont have any pedestrians or cars running in the street. It feels a bit empty, but this is a very early game. All cutscenes are missing and beside the “yippee ki yay!” and “that must hurt” voiced by Bruce Willis, there is no dialogue at all. Even in the most completed level you have a lot of funny glitches. It was really a work in progress – and you can tell.
“Beside that you still have a lot here. You have few melee weapons – a knife, baseball bat, police stick, tazer, and your fist. Firearms I found include a hand gun, Uzi, M-16, a sort of automatic shotgun and a few other generic machine guns. What’s really cool is that you can dual wield weapons. In terms of gameplay, you can climb ladder, push buttons, jump, crouch, crawl on the ground, and you can also lean around corners. You have also some kind of unfinished ‘bullet time’ effect with the camera rotating around the bullet – a bit like Max Payne.
“The field of view is quite narrow but I guess thats standard in an N64 shooter, and the controls seem to be quite complicated to get used to. I guess I lost my skill with modern shooters’ auto aiming, but it was really hard to shoot the enemies!”